http://mrfarrow2udba.blogspot.com/2009/06/btgg1-byzantines-vs-sassanids.html
we re-arranged the table, threw on some scenary & came up with a crafty game for HITT.
Middle East 1916, the Turks have been halted and now the British are on the attack. A small rail stop named 'Beni Baloo' has been fortified by the Turk. A modest sized British force has been sent to send Johnny Turk packing....
The British (Jack) would be the attacker & have a third more points than the Turk (yours truly). However the Turks would have a nice amount of Trenches & Barbed Wire. A Road/Rail track dominated the field. Beni Baloo was represented by a few buldings. To the British left, a few small hills were situated. While on the British right, two large areas of rough aided the Turkish defence.
We used HITT version 1 rules (I still haven't printed out version 2, sorry Bad Lad I know), the British would make use of an Aeroplane & some Armoured Cars. Looking at the rules, we think that Armoured Cars can't shoot (Are Tanks the same?), we don't like this so we've upped the point cost by 1 & given AC's a range of 4". The British would also have two Generals & so two PiP dice, the Turks just one. This was because we felt the British forces were too big for just one General. Anything else we encountered, then we would just make up as we went along...
We normally just play lost elements for victory, but we'll give points system a try. In this case Victory is achieved if a third of the enemy is destroyed (I know HOTT says half..)
The British consisted of 2 x Generals, 1 x Aeroplane, 2 x AC's, 12 x Rifles,
3 xMg's, 3 x Artillery, 4 x Cavalry = 64 points (Break at 21)
The Turks consisted of 1 x General, 3 x Artillery, 3 x MG's, 10 x Rifles
= 43 points (Break at 14) (The Turks had some Transport Wagons = 0 points though)
On we go with the battle....
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Beni Baloo & the Turkish Defences.
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British Right Flank
British Right Flank
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British left Flank, Jack's plan would feature a strong attack on this side.
The Turkish defences from both sides....
Onwards!!!
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KaBOOM!!! The British Artillery is spot on, scratch one Turkish Rifles.
'TALLY HO' Ginger.... in his crate, screaches through the Sky!!
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The Turks are fighting hard.... The British Cavalry are sent packing again.
The Turkish Machine Gunners shoot him down, cheers ring out along the trenches!
Fire from the AC's & Lances from the Cavalry.....
Fire from the Turkish MG & the Armoured Car is sent reeling....
DBA charts are consulted & the 'ruling on the battlefield' is.... scratch one Rifle element!!
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The Brits are kicked out of the trench.
The Brits are kicked out of the trench.
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Turkish Artillery fire, holds up the Cavalry - But it can't stop everything.
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Good shooting from the Turkish Artillery, but still not 88mm efficiency!
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Ginger's crate is burning and the deadly Turks cut down some Infantry.
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The state of the battle at this point, the British left is pressing hard.
The Indians on the right have sat down & having a cup of tea.
British casualties are mounting, could the Turks pull off a brilliant victory?
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Jack's getting frustrated, the Turks are putting up a stiff resistance.
The Turks in the trench are beaten.
At least the British AC is repulsed....
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Well that was close, a British Victory but with very heavy losses. The Aeroplane was fun, but it didn't last long. We liked the Armoured Cars, though they're a bit slow. Artillery performed better.... Must try Mortars in the next game, they could enhance the Assaults!
Looks like a real blast!
ReplyDeleteYou are lucky to have children that enjoy gaming.
Too bad about Ginger! ;-)
Thanks for the nice comments. It was a very good game. HITT is a nice set of rules, do try them.
ReplyDeleteEarly reports of Ginger's demise may have been exagerated. The Indians pulled him from the wreckage & he is currently resting at a British Field Hospital... lol
Cheers
MrF