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Sunday, 14 July 2013

FP2 Skirmish at Quimper-Bourget

French Infantry at Quimper-Bourget
More action from the Franco-Prussian War now.  We continued to use the DBACW ruleset, with both sides taking 24 points.  The forces would be Advance Guards for the main armies racing towards each other.  As such the majority of the points would be on Cavalry & Light Infantry (Sharpshooters in DBACW).  Casualties would come in the form of red & yellow counters.  Red for 'Shaken' status (-1 modifier) & Yellow for 'Badly Shaken' (-2 modifier).   Generals could remove counters, 1 for each PiP spent.  Also troop quality would be a factor, Veteran, Trained & Raw troops could be selected.

French Advance Guard  - 24 Pts
French Advance Guard
1 'Average' General, 4 x Trained Sharpshooters, 1 x Gatling, 2 x Artillery, 2 x Veteran Rifles (Imperial Guard), 4 x Trained Rifles, 4 x Raw Rifles, 5 x Trained Cavalry (Dragoons), 1 x Veteran Cavalry (Cuirassiers), also an extra General (Poor) was purchased.  This gave the French two PiP die rolls.

Prussian Advance Guard - 24 Pts
Prussian Advance Guard
1 'Good' General, 8 x Trained Sharpshooters (Jaegers), 1 x Horse Artillery, 4 x Trained Rifles (Prussian), 4 x Raw Rifles (Bavarians), 4 x Trained Cavalry (Uhlans,Hussars,Dragoons), 2 x Veteran Cavalry (Cuirassiers), also an extra General (Average) was purchased.  This also gave the Prussians two PiP die rolls.

Prussian Initial Moves, Uhlans on the left, Main Body in the centre, Jaegers on the right

Prussian Cavalry lead the way

Hordes of French Dragoons arrive.

The first contact, the French Cavalry has the initiative.

Good PiPs for the Prussians & an explosion of movement

The Battlefield takes shape, the better PiPs for the Prussians.

The Prussian Cavalry get the better of the first contact

Prussian Jaegers on the left....

.....Prussian Jaegers on the right!

The rest of the French finally arrive.

The French guns prove slow to deploy

Another French casualty

Pot shots at the retreating French Dragoons

Another Cavalry action...

The Prussian Cuirassiers destroy some more French Dragoons

The French Imperial Guard go for the farmhouse

The Prussian Horse artillery prove their worth

At last! The French Sharpshooters have an effect.

Charge!!!

The French Mitralleuse (Yes we know it's a Gardner Gun.. SSshhh) gets into position...

Success & Failure for the French Imperial Guard

The main Prussian force is first to get into position

Another one bites the dust....

French Artillery finds its range & forces back the Bavarians.

Sacre Bleau! At last a Prussian casualty....

...and another, a French comeback????

Prussian cavalry plug the gap.

The Prussian Main attack is poised...

The French Imperial Guard take the farmhouse....

The French Sharpshooters take the rough ground...

In go the Prussian Infantry!!!

So do the Bavarians

Ohhh! Back go the Prussians

However the French are slowly forced back....

The Prussian left is stalled...

Some success for the French on the other side of the battlefield.

It's vicious hand to hand combat

The Bavarians win the day!!!

Final Positions, a Prussian Victory
A cracking game, the Sharpshooters proved a great success for both sides.  Fast moving & hard to kill. Again the DBACW rules worked really well.  Getting an extra General for both sides made a big difference.  Good PiPs for the Prussians early on made a difference as well. Troop Quality helped out.  The extra points for the Prussian Cuirrasiers for example, however the Bavarians won the day & they were only RAW quality.  In the right place at the right time....  By the way, Amy took the Prussians - Boo Hiss.  Bring on the FieldMarshall PiPPin Von Krum!!!



HHOOOOOWwwwwwlllll!!!!

What else but a Prussian Victory!!!!
RUFF RUFF RUFF

Friday, 21 June 2013

MAX2 Encounter at Los Pablos

The battlefield of Los Pablos
Mexicans, Imperial vs Republican now.  The year 1863, the place, the sleepy village of Los Pablos.  DBA15-19k rules, both 12 point armies.  The Republicans would be the attackers entering anywhere marked in green.  A small garrison would be on the table for the Imperials, the rest arriving in the red zone.

Imperial Mexican Army
1 x General, 2 x Cavalry (2pts), 1 x Artillery(1pt), 1 x Austrian Rifles(2pts), 7 x Rifles(7pts) = 12 pts

Republican Mexican Army
1 x General, 1 x Sub General (2pts), 2 x Militia Cavalry(2pts), 16 x Militia Rifles(8pts)  = 12 pts

The main difference would be in troop quality.  The Austrians classed as Crack (+1 Hit/Melee), The Republican Militia (-1Hit/Melee). The Republican Sub General would give them an extra PiP die roll.

Captain Diaz garrisons Los Pablos

The Republican Militia cavalry arrive in the south

Hordes of Republicans!! Viva Juarez!

More Republicans from the North road.

The Imperialist General heads for Los Pablos

PiPs are good for both sides, the table erupts in movement.

Nice view from the Imperialist Guns

Attack! Long live Juarez!!

BOOM! First blood to the Imperialists!

Cavalry Skirmish

Oh Dear! Republican Cavalry go for the guns....

Republicans storm the walls of Los Pablos....

The Austrian Legion go a 'hunting' in the Orchard...

More casualties for the Republicans

For Juarez! Storm the walls!!!!

Los Pablos is surrounded

The Republicans are inside!!!

Steady the line!

WWAaarrggh! The Mad Austrians storm out of the Orchard!

Captain Diaz & men, forces out the Republicans

What a scrap!!

BIFF! BASH! BOOM!  The Republicans are slaughtered...

Victory! Long Live Emperor Maximillian!!!!

Final Positions

What a bloodbath.  Despite the score it was a close run thing.  I love these small battles.  Troop Quality showed in the end.  The Austrians were unstoppable though they nearly got surrounded.  The Republicans threw too many '1s' on the PiP dice.


His Supreme Excellency, Emperor PiPPin Von Krums After Action Analysis

'1s' on PiP Rolls suck
'1s' on Combat Rolls suck
Jean has a long moustache...........