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Tuesday, 17 November 2009

DBA II/18c Kassandros Macedonian Successor

Here's our DBA II/18c Kassandros - Early Macedonian Successor Army.  Not many options just a Spear or Jumbo.  With a few extra elements you can pretty much make up any of the Macedonian Armies.

Link to Kassandros on Wikipedia   http://en.wikipedia.org/wiki/Kassandros


DBA II/18c Kassandros Macedonian Successor 
1x3Kn(Gen), 1x3Cv, 4x4Pk, 4x4Ax, 1xEl or 4Sp, 1x2Ps


The mighty Kassandros Army ready for battle




An unusual four elements of Auxilia


The heroic Javelin chucking Psiloi


Spears


Jumbo


The very effective four Pike mob


Knight General and Cavalry

Saturday, 7 November 2009

DBA Big Base Romans vs Dacians

We had a visit to our site from Arnstein Orten, he left some nice comments on our Battle of Stamford Bridge game.  Arnstein was in fact the fella who wrote the scenario, so a big thank you to him.  I paid a visit to his DBA web site, very nice indeed... http://folk.uio.no/arnsteio/DBA/   It's well worth a visit, plus I found the section on 'quadruple DBA' very interesting.   After a moment of pondering, stroking the chin and going 'hmmmm' inspiration strikes.  So........

Here we go using our 15mm Armies, Romans we've got tons of them, so they would make up one force.  Opponent wise, it would have to be a Barbarian Army, so we settled on the Dacians (anything to include Sarmations..).  We used some Germanic Troops as Dacian Allies to make up the numbers.



One normal base of Romans becomes 4 bases....



One normal base of Knights becomes four, you get the picture..



The Battlefield, Jack would play the Dacians, I the Romans.


The mighty Roman Host.


The Roman Centre


The Roman Cavalry


The Dacians and their Sarmation Allies.  Jack persuaded me to let him have another Sarmation Knight element, being a nice bloke, I let him.


The Dacian Centre, loadsa Warband....


We're off.  OOOoopss for the first turn we used the 15mm movement range. 
We changed this to 25mm for the rest of the game.


Jack's Sarmations are off, his Blades cover the woods.


Oh, what a lovely sight...


Roman Blade and Auxilia advance.


The Roman General is sitting pretty.


Dacian and Germanic Warbands.


ATTACK ATTACK ATTACK


Roman Blades would face the Sarmations, would it be a good move???


The Roman Artillery strikes..


Come of lads, hack those Knights down!


Oh my, there's a few Barbarians lined up there!!!




The Warband take out the Roman Artillery...


Then force back the Roman Auxilia


On the other flank, the Dacian Psiloi are knocked back.


Typical, the Sarmation Knights run down the Romans.


Then advance forward.


Mind you, they do look very impressive...


The Roman General helps out.


The Roman Auxilia charge in to cover the Sarmation advance.


Come on the Romans!


Aaarrggh! This one is getting away from me.


Meanwhile the other Sarmations are forced back


Jack's turn and he sees the path to the Roman General open....


The mighty armies clash!


The end is near for the Romans as the flanks collapse.


One kill for the Romans!


Plus the Romans force back the attack on the hill.


That's victory to the Dacians & Jack.


But to finish the turn, Jack eliminates my Roman General.... Ggggrrr



A nice little game, obviously the purpose of the Big Base elements is to enhance the visual aspect of it.  I must admit, it did look very impressive.  The massed hordes of warbands looked brilliant.  Game wise, why did I let Jack have another element of Knights? A D'oh moment indeed when they matched up against the Roman Blades.  We'll try Big Base DBA again, now what other Armies can we have....?

Sunday, 1 November 2009

HITT WW1 British vs Germans - Big Push Part 4

The Breakout!
So, the Brits have pushed through both Trench lines, but time is running out, could they capture the last objectives before the end of the day to secure Total victory?   

We've played 14 turns up to this point, the Initial attack was very good, however progress slowed during the passage through the second trench.  The Germans managed to slow the British advance down a lot, but the loss of the German Aeroplanes was a disaster!  Now it's time for the British Cavalry Force to push on into enemy territory.


British Assault troops bash some more Germans..

Last Huzzah for the German Cavalry!  In they go to stem the British onslaught.

It's a fierce battle on the left flank.

Biggles strafes the German Tank!

The last German Heavy Artillery is about to face it's doom.

Ginger attacks the German Infantry sheltering in the orchard.

The German Cavalry are taken out, the advance continues!

But the other German Cavalry fare better.

Oh no! Biggles is sent packing & he flees from the combat.  Back to base for him!

HoRaaH!  Another kill for the Infantry.

It's going well, BUT the sun is beginning to go down..

Here it comes.. Clash of the Monsters!!!

The Brits push back the Germans.

Overview from behind the German lines.

DAGGA DAGGA DAGGA... Allez Pierre Pascal.

The monsters engage...

The Germans fight back.. Just briefly.

The German Infantry now fall back pursued by the Brits.

Some British Cavalry push on, whilst the rest mop up.

One last bunch of German soldiers hold out.

The monsters just push each other back & forth..

The Germans are legging it from the field.

Whoops, Ginger is off as well now!

Some more German casualties...

The remnants of the German force head for the town.

Another objective is taken with some more German casualties...

So near yet so far!!!

Alas the advance is halted as time is up!

Overall view of the Breakthrough, the British suceeded in capturing four objectives.
The remaining four are circled in blue.

A 'shifty' looking Jack gloats at the success of the British!



So there we go, a Big victory for the British but not the 'War Winning' knock out blow. 
Fresh German reserves arrive overnight and a new front line is established.....

A great game, it shows you can play big games with a nice easy set of rules.  We do like Hordes in the Trenches, they do give an enjoyable game.  It was also good to use Poison Gas, effective against Artillery & Machine Guns, didn't work against Infantry.  Never got to use Mortars, the advance was just too quick.  The Tank vs Tank battle turned out to be a massive pushing back & forth match, never mind.  The Heavy Artillery was ok but not a lot of kills, lots of recoils for them though.

Being a good lad, Jack added up the unit statistics, what British units did the damage & what units were killed. The BIGGEST killer was the British Infantry, closely followed by the Aeroplanes. Totals are as follows:



BRITS                           GERMANS

Infantry -->              5 Infantry, 2 Cavalry, 1 Heavy Arty


Aeroplane-->           1 Artillery, 3 Aeroplanes, 1 Cavalry, 2 Heavy Arty


Sturmtruppe-->         4 Infantry


Tank-->                     2 Infantry, 1 Machine Gun


Poison Gas-->          2 Artillery


Barrage -->               1 Infantry, 1 Machine Gun


Heavy Arty-->           1 Artillery


Cavalry-->                 1 Cavalry


Armoured Cars-->     0


Mortars-->                0


You What? Those figures are very interesting indeed. Particularly when you work out the cost of a unit to what it achieved, kill ratio wise.....

Late Entry...Ooopps, just amended the Element/Kill stats, it now adds up to the correct score, 1 less to the Infantry. 

One thing we forgot to mention... There was a lack of Anti-Aircraft coverage in the German rear areas, in future games we'll add more.  Those nasty British Fly Boys were a right pain for the Germans, though we didn't expect to see the entire German Air Force shot down!