The Battle of Queenston Heights - General Brock is mortally wounded. |
STOP U.S. Aggression!!!
Canada for the Canadians (& the British...)
http://en.wikipedia.org/wiki/Battle_of_Queenston_Heights
Canada for the Canadians (& the British...)
http://en.wikipedia.org/wiki/Battle_of_Queenston_Heights
Here we go then, our first attempt using the 'John Bull' Rules. Each element is classed as a platoon about 20-50 men. A group of these make up a Company, led by a Captain. A number of Companies make up the force, which in turn is led by an overall leader. Each element in a Company must be the same & each Captain is represented by a counter. Turn wise, a die is rolled to see who goes first, moving/firing one Company of choice, then the other player goes. Continue till all Companies have moved.
Each Captain has a morale value & may have a special characteristic, which has it's effect on the play. Each Company has all it's stats. printed on a game card, Move/Fire Value/Melee/Morale, so game play is speeded up. Simples!!
Using the Queenston Heights Scenario from Scenarios for The War of 1812, we had a basic game. It went very well, the game played much quicker than I expected. For the US forces we went with 4 equal sized Companies. For the Brits, we had 3 Companies & a Light Field Gun. All officers were drawn by random.
The US Army - along with Company Cards & Officers
The British & Canadians
The Battle
The British won the initial die roll & opted to move the Light Infantry forward, opening them out into 'Loose' order. An initial pot shot at the enemy was poor.
The US forces have a go with equally pathetic results. However the Canadian Troops step forward & 'Wayhey' BLAST away the Yanks. This results in the loss of a Platoon, and a Morale roll. This is failed & the Yanks leg it.
The US Militia moves forward & takes a shot at the Brits, who respond in kind, no result.
That cancels the British units move & the other US Militia moves forward
A new round, the US wins initiative. The British Company looses the firefight, forcing them to retire one move. The Canadian Unit changes facing & 'WayHey' another mega die roll sends another US Company packing.
Another failed Morale roll & there off!
Oh dear, the US forces are in trouble....
RUN, FORREST RUN!!!!
One unit off table & another two in full retreat, the Brits take the day...
A nice enjoyable game, the first round was spent leafing through the rulebook, but we soon got the hang of it. We'll need a bigger game board for the next one, in an effort to get some movement before contact.
Amy enjoyed playing with the 28mm figures as well. Next time we'll have a go at The Battle of the Raisen River!
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